Kazuma Suna Jōnin
Posts : 17 Join date : 2010-02-03
| Subject: Sankokudou's Mind Altering Jutsus Tue Aug 31, 2010 11:18 pm | |
| Knowledge Skills8/8 KSP UsedGenjutsu Knowledge- Spoiler:
Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type. Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Ninjutsu Knowledge- Spoiler:
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
Ability Skills7/7 ASP Used
Free
Genjutsu Resistance Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I.Kekkei Genkai Mastery- Spoiler:
Level I: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank C. Chakra Capacity- Spoiler:
Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus). Level II: Allows the shinobi to sustain a greater amount of Chakra. 20% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
Chakra Sensory- Spoiler:
Level I: Allows the shinobi to sense surrounding chakra, for comparison with its own or surrounding ones. Requires at least Ninjutsu and Genjutsu Knowledge level II. (Range: 100 meters)Level II: Allows the shinobi to sense chakra at higher range and also sense multiple chakra at once (maximum 5)(Range: 500 meters) JP History50 JP (Genin) 50 JP (Bonus) _______________ 100 JP total
Last edited by Sankokudou on Fri Sep 03, 2010 3:23 pm; edited 1 time in total | |
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Kazuma Suna Jōnin
Posts : 17 Join date : 2010-02-03
| Subject: Re: Sankokudou's Mind Altering Jutsus Tue Aug 31, 2010 11:20 pm | |
| Basic Jutsus 25 JP Used- Spoiler:
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 + 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type. Yamanaka 30 JP Used (Primary) - Spoiler:
Shintenshin no Jutsu [Mind Body Change Technique] Type: Ninjutsu Sub-Type: Mind\Body Control Orientation: Supplementary Rank: C Cost: 5 It allows the user to send its mind to another body, and control it. The mind moves slowly, and if the target is lost outside the body, it will take much time until he can return to his original body. Any actual damage to the target while the Jutsu is in effect also causes the user’s body to suffer. Used mainly for espionage, it lasts 5 minutes approximately.
Shintenikimono no Jutsu [Mind Body Animal Technique] Type: Ninjutsu Sub-Type: Mind\Body Control Orientation: Supplementary Rank: C Cost: 6 Same as Shinranshin no Jutsu, but used on animals instead of humans. Genjutsus 25 JP Used - Spoiler:
Name: Kanashibari no Jutsu [Paralysis Technique] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Cost: 2 Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
Name: Botsuraku Gozō no Jutsu [Diminishing Air Technique] Type: Genjutsu Sub-type: Feel Rank: C Orientation: Supplementary Cost: 7 Effects: An illusion in which makes the target believe that the air supply around them is slowly diminishing them, making them feel as if they were really in a situation that they cannot breath. Because the mind is convinced there is no air the target’s mind restricts them from breathing. This instills fear in the target and if isn’t dispelled eventually can cause the target to faint.
80/100 JP used
Last edited by Sankokudou on Fri Sep 03, 2010 3:24 pm; edited 1 time in total | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Sankokudou's Mind Altering Jutsus Wed Sep 01, 2010 11:35 am | |
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Kira Raikage
Posts : 376 Join date : 2009-07-27 Age : 34
| Subject: Re: Sankokudou's Mind Altering Jutsus Wed Sep 01, 2010 3:17 pm | |
| Not Approved. At genin rank the player may request one B rank, they do not get one auto. | |
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Kazuma Suna Jōnin
Posts : 17 Join date : 2010-02-03
| Subject: Re: Sankokudou's Mind Altering Jutsus Fri Sep 03, 2010 3:25 pm | |
| Corrected my mistake. My deepest appoligies, will try not to make another mistake. | |
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Chibi Bob Nukem Ame Jōnin
Posts : 269 Join date : 2010-05-23 Age : 32 Location : Russia
| Subject: Re: Sankokudou's Mind Altering Jutsus Fri Sep 03, 2010 3:33 pm | |
| Looks good, you have as many C-ranks as you can have. Approved unless Kira finds another fault lol. | |
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| Subject: Re: Sankokudou's Mind Altering Jutsus | |
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