Yao Ming Konoha Genin
Posts : 12 Join date : 2010-07-19
| Subject: Hiroko's Jutsus Wed Jul 28, 2010 12:02 pm | |
| Ninjutsu Knowledge Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice. Taijutsu Knowledge Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style. Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus. 8/8Ksp ------------------------------- Assassination Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins. Level II: The Ninja is learned in anatomy, capable of targeting the vitals of an enemy's body with precision, for incapacitation, or assassination. User is immune to Chakra Sensory level II and is 20% less likely to get caught in break ins. Level III: Worthy of the title Assassin, the ninja has practiced and perfected arts of killing, making him well-knowledgeable in the many possible forms of death. User is immune to Chakra Sensory level III and is 30% less likely to get caught in break ins. Hand Seal Expert Level I: The Shinobi is able to make hand seals far faster, allowing them to mold chakra and perform jutsus at a quicker rate then others. 7/7Asp ---------------------------------- basic jutsu - Spoiler:
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost:1 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost:1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
15/100 Jp Water jutsus - Spoiler:
Name: Kirigakure no Jutsu [Hidden Mist Technique] Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Supplementary Cost:3 Effects: A ninjutsu that disperses the user's chakra through the air to manipulate the water particles and alter their composition to produce a mist of varying thickness. Veiling an enemy's sight, this technique can be taken advantage of if used right, those who specialize in assassination and combat not based on sight best suited for battle in mist.
Name: Suiton: Tsuba-Kasui [Saliva Stream] Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Offensive Cost:2 Effects: A water technique which enhances the saliva within a Shinobi's mouth, adding chakra to it to harden the individual droplets, and then using the chakra to launch them from their mouth at high speeds. Essentially, the user will be able to launch a spit bullet from their mouth at an opponent.
Name: Suirou no Jutsu [Water Prison Technique] Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Offensive Cost:7 Effects: Trapping enemies within an orb of water, the Water Prision Technique is a useful move which when performed correctly can take an opponent out of the battlefield. An enemy will first move close to an enemy before summoning water which will surround an opponent, a sphere of liquid surrounding them before solidifying. This hardened ball will trap a foe within and prevent them from escaping. Because of it's small confines and lack of air within, breaking free is a difficult venture, with only more dramatic methods capable of working. The Suirou jutsu requires the user to maintain contact with the sphere of water, or it will break apart and free the user within.
35/100Jp Assassin Jutsus - Spoiler:
Name: Tejina [Sleight of Hand] Type: Taijutsu Sub-type: Kyoukan Rank: D Orientation: Offensive Cost:2 Effects: A trick-technique utilized to surprise unwary foes, the Shinobi utilized a variety of visually illusions to jab at a foe seemingly unarmed, only for a small weapon (Such as a Kunai), to suddenly flicker into their hands. Because of the sudden shift in the attack style, it attempts to catch the unwary foe off-guard and strike an easy blow. Requires Level One Assassination.
Name: Kyokugi [Acrobatic Feet] Type: Taijutsu Sub-type: Kyokan Rank: D Orientation: Supplementary Cost:3 Effects: A technique whose basis is the "Walking" Technique, Kyokugi is a technique practiced by those wishing to deftly cross the battlefield in a erratic and unpredictable manner. The user takes a familiar concept, drawing chakra into their feet. In this variation, however, rather then becoming adheisive or merely standing upon a surface, this form of the jutsu creates chakra "Springs" upon the soles, which project a user forward. This essentially allows the user to bounce across the battlefield in a rapid manner, either distracting a foe or merely getting across tedious obstacles. Requires Level Two Assassination
Name: Boushikibou [Hat Trick] Type: Kenjutsu Sub-type: Kyoukan Rank: C Orientation: Offensive Cost:6 Effects: A technique that relies on chakra enhanced projectiles, the ninja will throw three knives, needles, or similar weapon at an opponent. The first shall be thrown normally, the next chakra-enhanced, the last containing an immense amount of force behind it. The purpose of this technique is to penetrate armors and defenses. The first blade shall strike the defense, the next pushing it further in, and the last striking it to push the blade in deeper, cracking bones if necessary. Each transfers their force to the next blade, surprising the enemy and breaking an opponent's defenses. Requires Level Two Assassination
Name: Kagekamen [Shadow Mask] Type: Kenjutsu Sub-type: Kyoukan Rank: C Orientation: Supplementary Cost:7 Effects: This technique utilizes a cloak, robe, or some other form of clothing that is capable of covering the majority of the body. The user will cover the garment will chakra, utilizing it to alter the color to fit the landscape, much like a chameleon in order to hide themselves. Weapons, body parts outside of the garment, are not effected by this. This technique does not provide true invisibility, but merely camouflage. An object striking the altered garment will disrupt the technique, ending it. Requires Level Two Assassination
50/100 Jp 15+35+50=100 Jp
Last edited by Yao Ming on Wed Jul 28, 2010 1:12 pm; edited 1 time in total | |
|
Chibi Bob Nukem Ame Jōnin
Posts : 269 Join date : 2010-05-23 Age : 32 Location : Russia
| Subject: Re: Hiroko's Jutsus Wed Jul 28, 2010 12:47 pm | |
| You're abilities and jutsu are fine, but you've got one too many knowledge skill levels. | |
|
Yao Ming Konoha Genin
Posts : 12 Join date : 2010-07-19
| Subject: Re: Hiroko's Jutsus Wed Jul 28, 2010 1:13 pm | |
| im sorry, i think i over copied and pasted, lol there you go | |
|
Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Hiroko's Jutsus Wed Jul 28, 2010 1:18 pm | |
| | |
|
Sponsored content
| Subject: Re: Hiroko's Jutsus | |
| |
|