Ksp: 8/8
Asp: 6/7
Ability Skills: 2/3
Jutsu Learn: 1/15
Jutsu Points: 30/50
C rank jutsus: 1
D rank jutsus: 0
E rank jutsus: 3
Bonus Points: 0/50
Element: Ninpo(Kugutsu)
Knowledge Skill
Ninjutsu Knowledge
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
Genjutsu Knowledge
Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type.
Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Ability Skill
Scroll Sealing
Level I: Allows the ninja to seal throw-able weapons (such as shuriken) up to a number of 20. It also allows the ninja to carry 1 scroll with him.
Level II: Allows the ninja to seal a puppet or human puppet inside a scroll, or One Light Weapon. Allows the ninja to carry 2 scrolls with him.
Assassination
Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
Level II: The Ninja is learned in anatomy, capable of targeting the vitals of an enemy's body with precision, for incapacitation, or assassination. User is immune to Chakra Sensory level II and is 20% less likely to get caught in break ins.
Jutsus
Name: Kugutsu no Jutsu (Puppetry Technique)
Type: Ninjutsu
Sub-type: Kugutsu
Rank: C-rank
Orientation: Offensive, Defensive
Cost: 5 (Maintaining Cost: 1)
Effects: The Kugutsu technique allows the user to form strings of chakra that are used to control and object, mainly puppets. The user winds their chakra through the puppet's body, the chakra wires becoming a nervous system of sorts for the marionette. When moving one's fingers, the puppet will respond, moving it's limbs as the puppet master dictates. This way, a puppeteer can fight from afar. The user may manipulate other inanimate objects, such as projectiles, as well as multiple puppets at once. However, the more items the puppeteer controls at once, the less capable he is at using each of them. For this reason, lesser ninja tend to control few puppets, while higher ranks are capable of controlling many. The Kugutsu Jutsu need only be activated once, however, requires a maintaining cost each turn after the initial activation. The maximum amount of standard puppets controllable by this technique is ten.
Name: Waza no Jutsu [Walking Technique]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: 1
Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shugo [Chakra Manifestation]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: N/A
Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Bunshin no Jutsu [Replication Technique]
Type: Genjutsu
Sub-type: Sight
Rank: E
Orientation:
Cost: 2
Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.