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| | Murasaki's Jutsus and Skills | |
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Hwoarang Suna Genin
Posts : 92 Join date : 2010-06-03 Age : 31 Location : Some were, but no were
| Subject: Murasaki's Jutsus and Skills Fri Jun 04, 2010 10:46 pm | |
| ~KSP~8 ksp Taijutsu Knowledge- Spoiler:
◦Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style.
◦Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
◦Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
8-6=2 Ninjutsu Knowledge- Spoiler:
◦Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
2-2=0 ~ASP~7 asp Agility and Speed- Spoiler:
■Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II.
■Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
7-3=4 Strength and Power- Spoiler:
■Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.
■Level II: Gives the ninja more strength and power then average ninja do, which allows them to deliver more damage in their Taijutsu attacks. The strength level of the ninja will be enough to crack stone with an attack.
4-3=1 ◦Chakra Capacity- Spoiler:
■Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
1-1=0 | |
| | | Iki Kumo Genin
Posts : 110 Join date : 2009-10-02 Age : 30 Location : New Hampshire
| Subject: Re: Murasaki's Jutsus and Skills Sat Jun 05, 2010 2:54 pm | |
| Hwo, just so you know, that you have 6/7 spent to be exact, because you get level one speed or strength free from level three taijutsu. Not like you can get anything else with it, just telling you. | |
| | | Hwoarang Suna Genin
Posts : 92 Join date : 2010-06-03 Age : 31 Location : Some were, but no were
| Subject: Re: Murasaki's Jutsus and Skills Sun Jun 13, 2010 8:27 pm | |
| 100 JP E rank 1-2 cost= 5 D rank 2-5 cost= 10 C rank 5-8 cost= 15
~Basic Ninjutsu~
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: 1 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck. 95jp
Name: Bunshin no Jutsu [Replication Technique] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Cost:1 Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment. 90jp
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost:2 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals. 85jp
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!) 80jp
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type. 65jp
Last edited by Hwoarang on Sun Jun 13, 2010 8:45 pm; edited 1 time in total | |
| | | Hwoarang Suna Genin
Posts : 92 Join date : 2010-06-03 Age : 31 Location : Some were, but no were
| Subject: Re: Murasaki's Jutsus and Skills Sun Jun 13, 2010 8:39 pm | |
| 65 JP E rank 1-2 cost= 5 D rank 2-5 cost= 10 C rank 5-8 cost= 15
~Taijutsu-Chisokuken [Speeding Fist)]~
Name: Kitai [Anticipation] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Defensive Cost: 2 Effects: The user will focus on an opponent, watching closely for any movements. Their bodies reactions will increase as long as they remain motionless, allowing them to respond quicker to attacks. This cannot be used to make attacks faster, though this move may aid in finding an opening. This jutsu cannot be used immediately, and must be used one turn before gaining the benefits. Requires Level I Speed and Agility. 45jp
Name: Taren-Ken [Multi-Punch)] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost:2 Effects: The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry. 35jp
Name: Taren-Kikku [Multi-Kick] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: 3 Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry. 25jp
Name: Bōsekitade [Spinning Heavy Blow] Type: Sub-type: Rank: C Orientation: Offensive, Defensive Cost:6 Effects: A technique in which the user will rotate their body at high speeds, releasing punches and kicks at anyone near them. Foes nearby will be caught off-guard by the sudden rotating blows, enhanced by the momentum caused by spinning. This technique is useful for facing groups.
Name: Tadayō [Drift] Type: Taijutsu Sub-type: Defensive Rank: C Orientation: Defensive Cost: 6 Effects: The Shinobi, like with Kūtenryu, will draw chakra into their legs. This time, however, it will be released in short controlled bursts, enhancing their speed in order to weave back, forward, and side-to-side. This will allow the ninja to make their way through groups of foes, dodge as barrage of projectiles, and defend against simultaneous attacks. May be maintained for two chakra instead of one per turn. Requires Level III Speed and Agility.
0jp | |
| | | Shinko Ame ANBU Jōnin
Posts : 220 Join date : 2009-07-26
| Subject: Re: Murasaki's Jutsus and Skills Sun Jun 13, 2010 8:49 pm | |
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| | | Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Murasaki's Jutsus and Skills Sat Jun 19, 2010 5:10 pm | |
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