Yasu Ame Genin
Posts : 15 Join date : 2010-08-05
| Subject: Yasu Koriki's jutsus Fri Aug 06, 2010 11:59 am | |
| Ability Skills: - Spoiler:
Ninjutsu Knowledge • Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). • Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
Genjutsu Knowledge * Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type. * Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Knowledge Skills: - Spoiler:
Weapon Specialist * Level I: The user is proficient in basic weaponry, allowing him to utilize light weapons such as the sword and bow. They are also more skilled in weapon-based jutsus.
Hand Seal Expert * Level I: The Shinobi is able to make hand seals far faster, allowing them to mold chakra and perform jutsus at a quicker rate then others. * Level II: The Ninja has learned how to manipulate their chakra well enough to form hand seals with a single hand, though at a slower rate then normal techniques. * Level III: The user's Seal speed has quickened, One-handed Seals at normal speed and two-handed far exceeding a normal Shinobi, appearing as a blur to them.
Genjutsu Resistance * Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I. Element: Suiton Primary CP: 50 JP: 0/100 KSP: 0/8 ASP: 0/7 Suiton- Spoiler:
Name: Mizu Bunshin no Jutsu [Water Clone Technique] Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Supplementary Cost: 7 Effects: A jutsu that produces a copy of one's self by drawing water and shaping it into their own form. The user's chakra causes the body to solidify and take on the appearance of the creator, as well as any items they have. These clones are easily disrupted, any great impacts causing their structure to break down. They are, however, able to use jutsus, and may be manipulated from a distance. The jutsu's cost is it's base +2 chakra for each additional clone made after the first. Name: Suirou no Jutsu [Water Prison Technique] Type: Ninjutsu Sub-type: Suiton Rank: 7 Orientation: Cost: C Effects: : Trapping enemies within an orb of water, the Water Prision Technique is a useful move which when performed correctly can take an opponent out of the battlefield. An enemy will first move close to an enemy before summoning water which will surround an opponent, a sphere of liquid surrounding them before solidifying. This hardened ball will trap a foe within and prevent them from escaping. Because of it's small confines and lack of air within, breaking free is a difficult venture, with only more dramatic methods capable of working. The Suirou jutsu requires the user to maintain contact with the sphere of water, or it will break apart and free the user within. Name: Kirigakure no Jutsu [Hidden Mist Technique] Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Supplementary Cost: 4 Effects: A ninjutsu that disperses the user's chakra through the air to manipulate the water particles and alter their composition to produce a mist of varying thickness. Veiling an enemy's sight, this technique can be taken advantage of if used right, those who specialize in assassination and combat not based on sight best suited for battle in mist. Name: Suiton: Sansokyou [Oxygen Supply] Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Supplementary Cost: 3 Effects: An unusual jutsu that functions while a ninja is underwater. The ninja will alter their mouth to process any water that enters, splitting the H20 into hydrogen, which is pushed away by the chakra, and oxygen which is then breathed in. This allows a ninja with water affinity to breath underwater. This technique may be used for extended durations of time, as long as the user pays the maintaining cost. Name: Suiton: Tsuba-Kasui [Saliva Stream] Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Offensive Cost: 4 Effects: A water technique which enhances the saliva within a Shinobi's mouth, adding chakra to it to harden the individual droplets, and then using the chakra to launch them from their mouth at high speeds. Essentially, the user will be able to launch a spit bullet from their mouth at an opponent. Genjutsu- Spoiler:
Name: Kasumi Jūsha no Jutsu [Mist Servant Technique] Type: Genjutsu Sub-type: Sight Rank: C Orientation: Supplementary Cost: 5 Effects: Essentially a more advance version of the Bunshin technique, this technique produces twenty images of a person. Unlike the normal Bushin, these clones will reform if damaged as if made of a gooey substance. These clones however cannot cause any physical damage, they are still illusions.
Name: Fusenmei Genzō [Vision Blur] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Cost: 3 Effects: Fusenmei Genzō convinces the mind that their vision is blurring for a moment, disorienting them and causing an opening for attack.
Basic ninjutsu- Spoiler:
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: 1 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck. Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals. Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Last edited by Yasu on Sun Aug 08, 2010 1:20 am; edited 4 times in total | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Yasu Koriki's jutsus Fri Aug 06, 2010 12:58 pm | |
| Okay um how to put this
KSP looks good, Asp looks good minus the fact that Medical requires atleast lvl 2 nin and lvl2 gen what you have for ksp is lvl 3 nin and lvl 1 tai.
The medical Ninpo counts as its own ninjutsu style meaning that right this second you have 3 styles which goes against both Medical and Ninjutsu lvl 3 (Medical reduces maximum allowed ninjutsu styles to no more than 2, And ninjutsu lvl3 allows 1 nin style up to your allotted rank and 1 nin style below your allotted rank which as a genin is E-rank)
JP count is perfect though. | |
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Yasu Ame Genin
Posts : 15 Join date : 2010-08-05
| Subject: Re: Yasu Koriki's jutsus Sat Aug 07, 2010 8:16 am | |
| then i shall drop medical and add gentjutsu lvl 1 and make hand seal lvl 3 | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Yasu Koriki's jutsus Sat Aug 07, 2010 4:42 pm | |
| ... um you still are putting too high a rank for a secondary ninjutsu A genin's secondary rank for ninjutsu and Taijutsu is E-rank | |
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Yasu Ame Genin
Posts : 15 Join date : 2010-08-05
| Subject: Re: Yasu Koriki's jutsus Sun Aug 08, 2010 1:03 am | |
| right im sorry i ment to drop that too but i forgot. in that case i will drop ninjutsu 3 seince its f***ing useless to me down to lvl 2 and bump genjutsu to lvl 2. | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Yasu Koriki's jutsus Sun Aug 08, 2010 1:37 am | |
| okay approved sorry if i seemed to have been a pest.
0jp
Swapped Chakra cap lvl 1 for Weapon Spec lvl1
Updated 8/8/2010 | |
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