Hitoya Ame Genin
Posts : 11 Join date : 2010-08-03 Location : My Room
| Subject: Haruki Hitoya's Jutsus Tue Aug 03, 2010 11:37 pm | |
| Knowledge Skills: - Spoiler:
Genjutsu Knowledge- Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type.
- Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Ninjutsu Knowledge- Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
- Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
Ability Skills: - Spoiler:
Chakra Capacity- Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
- Level II: Allows the shinobi to sustain a greater amount of Chakra. 20% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
Chakra Sensory- Level I: Allows the shinobi to sense surrounding chakra, for comparison with its own or surrounding ones. Requires at least Ninjutsu and Genjutsu Knowledge level II. (Range: 100 meters)
Hand Seal Expert- Level I: The Shinobi is able to make hand seals far faster, allowing them to mold chakra and perform jutsus at a quicker rate then others.
- Level II: The Ninja has learned how to manipulate their chakra well enough to form hand seals with a single hand, though at a slower rate then normal techniques.
Genjutsu Resistance (Knowledge Skill Bonus)- Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I.
Element: Earth [Doton]CP: 50 [60 with Chakra bonus] (Hope I am reading that right.)JP: 0/100 KSP: 0/8 ASP: 0/7
Basic Jutsu: - Spoiler:
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: 2 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 2 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Genjutsu Kai [ Illusion Technique Release ] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Doton Ninjutsu: - Spoiler:
Name: Shinjuu Zanshu no Jutsu [Double Suicide Decapitation Technique] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Offensive Cost: 4 Effects: A jutsu used after the shinobi has successfully entered beneath the earth, by using the vibrations caused by the body touching the soil, the user will locate and move beneath an opponent, and will attempt to rise up from the earth to grab and pull them into the soil, temporary transferring the ability to phase through the earth so as to drag their body into the earth.
Name: Joushou Hashira [Rising Pillar] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Defensive, Supplementary Cost: 5 Effects: A simple technique that costs the earth to rise, a pillar of stone that shoots forward. This can be used to create a barrier to impede an enemy's progress, defend against attacks, and even be created below shinobi to lift them above the battlefield.
Name: Dochuu Eigyo [Underground Fish Projection] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Defensive, Supplementary Cost: 6 Effects: A ninjutsu that defies normal surfaces and allows a Shinobi with an earth affinity to literately "Phase" into the ground, allowing them to travel beneath it in a manner similar to as if the user was in water.
Name: Doro Gaeshi [Mud Overturn] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Defensive Cost: 7 Effects: An earth based technique which controls the ground in front of the user, taking a large section of it and raising it before the user, forming a sturdy wall capable of withstanding most normal attacks and lesser jutsus. Great impacts may shatter it, however, though the wall will still lessen the force of an attack.
Genjutsu: - Spoiler:
Name: Shiranai Ojike no Jutsu [Unknown Fear] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Cost: 5 Effects: An illusion created through eye contact in which the user is able to instill fear in their enemy, making them see how they will lose the fight. The target will begin doubting their skills and feeling as if all hope is lost because their opponent is in every way superior.
Name: Kanashibari no Jutsu [Paralysis Technique] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Cost: 5 Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
Okay, hopefully this is all in order. If I did anything wrong, I am sure it will be mentioned. | |
|
Chibi Bob Nukem Ame Jōnin
Posts : 269 Join date : 2010-05-23 Age : 32 Location : Russia
| Subject: Re: Haruki Hitoya's Jutsus Tue Aug 03, 2010 11:47 pm | |
| Well I know you're accepted because I did it. Everything seems to be in order, you're KSP and ASP is all set, you used all of your JP, you put your costs in. I don't see a reason why this isn't approved~ | |
|
Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Haruki Hitoya's Jutsus Wed Aug 04, 2010 12:29 am | |
| yeah everything is good, And bob Why you didn't approve, lock and move this your self is beyond me
Approved
Remaining JP:0
((Please don't insult me)) | |
|
Sponsored content
| Subject: Re: Haruki Hitoya's Jutsus | |
| |
|