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Shinko
Ame ANBU Jōnin
Ame ANBU Jōnin
Shinko


Posts : 220
Join date : 2009-07-26

Shinko's edit topic Empty
PostSubject: Shinko's edit topic   Shinko's edit topic I_icon_minitimeMon Aug 02, 2010 5:30 am

Quote :
Skills
Knowledge Skills
  • -Genjutsu Knowledge


    * Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type.
    * Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.

    Ninjutsu Knowledge


    * Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
    * Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
    * Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself.
    * Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself.

    Taijutsu Knowledge


    * Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style.
    * Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
    * Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.


Ability Skills
  • Agility and Speed

    * Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II.
    * Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
    * Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement).
    * Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja.

    Kekkei Genkai Mastery

    * Level I: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank C.
    * Level II: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank B.
    * Level III: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank S.

    Hand Seal Expert

    * Level I: The Shinobi is able to make hand seals far faster, allowing them to mold chakra and perform jutsus at a quicker rate then others.
    * Level II: The Ninja has learned how to manipulate their chakra well enough to form hand seals with a single hand, though at a slower rate then normal techniques.
    * Level III: The user's Seal speed has quickened, One-handed Seals at normal speed and two-handed far exceeding a normal Shinobi, appearing as a blur to them.

    Chakra Capacity

    * Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).

    Genjutsu Resistance

    * Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I.( Comes with Gen knowledge 2)

    Strength and Power

    * Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.[Free Taijutsu ability]


Skill Points Spent
[20 out of 20 Knowledge Skill Points used]
[23 out of 24 Ability Skill Points used]

Jutsu Points Spent
Genin Jutsu Points: [50 out of 50]
Chūnin Jutsu Points: [60 out of 60]
ANBU Chūnin Points: [30 out of 30]
Tokujō Jutsu Points: [45 out of 55]
ANBU Jounin Points: [0 out of 30]
Bonus Points: [90 out of 100]
Mission Points: [0 out of 40]
  • D-Rank Missions Completed: -
  • C-Rank Missions Completed: -
  • B-Rank Missions Completed: -
  • A-Rank Missions Completed: 1
  • S-Rank Missions Completed: -

Jutsu Purchased
[2 E-Rank]
[3 D-Ranks]
[4 C-Ranks]
[2 B-Ranks]
[3 A-Ranks]
[1 out of 3 S-Ranks]
[18 out of 45 Jutsu purchased]
  • Basic Jutsu: 35 Points Spent
  • Genjutsu: 5
  • Miscellaneous: Points Spent
  • Ninjutsu: 155 Points Spent
  • Taijutsu: 80 Points Spent

[275 out of 365 Jutsu Points used: 90 Jutsu Points remaining]

Quote :
Basic Jutsu

  • Name: Bunshin no Jutsu [Replication Technique]
    Type: Genjutsu
    Sub-type: Sight
    Rank: E
    Orientation:
    Cost: 1
    Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.

    Name: Waza no Jutsu [Walking Technique]
    Type: Ninjutsu
    Sub-type: Chakra
    Rank: E
    Orientation: Supplementary
    Cost: 1
    Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.

    Name: Chakra Shūgō [Chakra Manifestation]
    Type: Ninjutsu
    Sub-type: Chakra
    Rank: E
    Orientation: Supplementary
    Cost: N/A
    Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)

    Name: Genjutsu Kai [Illusion Technique Release]
    Type: Ninjutsu
    Sub-type: Chakra
    Rank: C
    Orientation: Defensive
    Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank.
    Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.

    Name: Shunshin no Jutsu [Body Flicker Technique]
    Type: Ninjutsu
    Sub-type: Basic Technique
    Rank: D
    Orientation: Supplementary
    Cost: 3
    Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves.
    This jutsu can only be used by Chūnin rank ninja and above.
    Effects with Agility and Speed Skill:

    * Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after.
    * Level II: May be used to escape once a post without chance of attacking/using jutsu right after.
    * Level III: May be used to move as often as the user wants with chance of attacking once.
    * Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.

Quote :
Ninpō
  • Primary Ninpō:
    Spoiler:

Quote :
Wushu(Taijutsu)

  • Primary Style:
    Spoiler:


Last edited by Seiteki Yajuu on Mon Aug 02, 2010 12:08 pm; edited 3 times in total
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Shinko
Ame ANBU Jōnin
Ame ANBU Jōnin
Shinko


Posts : 220
Join date : 2009-07-26

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PostSubject: Re: Shinko's edit topic   Shinko's edit topic I_icon_minitimeMon Aug 02, 2010 5:35 am

Added in Tai level 3 from rank up as well as the jp from it as well. Finally added in a single Rinnegan jutsu from my arsenal as well as took out the C rank taijutsu Bōsekitade [Spinning Heavy Blow]. That's all for now ~~
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Soujirou
Suna Tokujō
Suna Tokujō
Soujirou


Posts : 194
Join date : 2009-10-14

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PostSubject: Re: Shinko's edit topic   Shinko's edit topic I_icon_minitimeMon Aug 02, 2010 11:54 am

Everything looks good so far, um can you please link me to the location of the rinnegan jutsu on the site, oh and I am still only counting 23 asp used which means you have 1 asp left
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Shinko
Ame ANBU Jōnin
Ame ANBU Jōnin
Shinko


Posts : 220
Join date : 2009-07-26

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PostSubject: Re: Shinko's edit topic   Shinko's edit topic I_icon_minitimeMon Aug 02, 2010 12:07 pm

Sorry but Rinnegan is classified to everybody but admins here if you have a problem with that you can take it up with Shiro and Kira. All I can say is that they will be added to my list as they are used
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Chibi Bob Nukem
Ame Jōnin
Ame Jōnin
Chibi Bob Nukem


Posts : 269
Join date : 2010-05-23
Age : 32
Location : Russia

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PostSubject: Re: Shinko's edit topic   Shinko's edit topic I_icon_minitimeMon Aug 02, 2010 4:26 pm

I believe everything checks out as long as you didn't add 10 jutsu after Souji looked at it.

Approved~
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