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 Uchiha Rokuro |Jutsus;

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Kota
Konoha Genin
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Kota


Posts : 197
Join date : 2009-09-27
Age : 29

Uchiha Rokuro |Jutsus; Empty
PostSubject: Uchiha Rokuro |Jutsus;   Uchiha Rokuro |Jutsus; I_icon_minitimeThu Jun 17, 2010 5:02 pm

Knowledge Skills
Ability Skills
Ninjutsu2Speed2
Taijutsu2Strength2
Genjutsu0Weapon1

    Knowledge Skills
    • Ninjutsu Knowledge
      • Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
      • Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.

    • Taijutsu Knowledge
      • Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style.
      • Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.

    Ability Skills
    • Agility and Speed
      • Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II.
      • Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.

    • Weapon Specialist
      • Level I: The user is proficient in basic weaponry, allowing him to utilize light weapons such as the sword and bow. They are also more skilled in weapon-based jutsus.

    • Strength and Power
      • Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.
      • Level II: Gives the ninja more strength and power then average ninja do, which allows them to deliver more damage in their Taijutsu attacks. The strength level of the ninja will be enough to crack stone with an attack.
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Kota
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Uchiha Rokuro |Jutsus; Empty
PostSubject: Re: Uchiha Rokuro |Jutsus;   Uchiha Rokuro |Jutsus; I_icon_minitimeThu Jun 17, 2010 6:23 pm

    Ninjutsu
      Henge no Jutsu [Transformation Technique]
      Type: Ninjutsu
      Sub-type: Basic
      Rank: E
      Orientation: Supplementary
      Cost: 2
      Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.

      Waza no Jutsu [Walking Technique]
      Type: Ninjutsu
      Sub-type: Chakra
      Rank: E
      Orientation: Supplementary
      Cost: 1
      Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.

      Chakra Shūgō [Chakra Manifestation]
      Type: Ninjutsu
      Sub-type: Chakra
      Rank: E
      Orientation: Supplementary
      Cost: N/A
      Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base.

    Katon [Fire Release] Ninjutsu
      Katon Nenshoute [Burning Hand]
      Type: Ninjutsu
      Sub-type: Katon
      Rank: D
      Orientation: Supplementary, Offensive
      Cost: 6 +1/p
      Effects: A fire jutsu utilized to improve taijutsu, Nenshoute consists of drawing chakra into a "Glove" of sorts around the user's hand. The ninja will then draw heat around the outside of the glove, dramatically increasing the temperature of it. This will cause any contact by the hands to cause searing damage to foes, burning hot enough to melt skin. This jutsu must be maintained.

      Katon Moeagaru Shuriken [Igniting Shurikens]
      Type: Ninjutsu
      Sub-type: Katon
      Rank: D
      Orientation: Defensive
      Cost: 3
      Effects: A ranged technique that consists of drawing one's chakra and surrounding it around projectiles. The user will draw fire chakra along the surfaces of the projectiles and then throw them- In mid-air, they will be engulfed by flames, making them even more deadly.

      Okibikei [Blazing Fire Wall]
      Type: Ninjutsu
      Sub-type: Katon
      Rank: D
      Orientation: Supplementary, Offensive
      Cost: 4
      Effects: A close-range fire technique, the user will release a short wave of flames from their mouth, creating a fiery barrier to burn nearby foes or shield themselves from oncoming attacks. Lasts for only a few seconds.

      Katon Goukakyuu no Jutsu [Great Fireball Technique]
      Type: Ninjutsu
      Sub-type: Katon
      Rank: C
      Orientation: Offensive
      Cost: 6
      Effects: A standard Katon technique, Goukakyuu is simple in nature. The user will draw chakra and air into their mouth, concentrating the energy before using their chakra's nature to cause a spark, causing a fire to erupt within their mouth which they then spew from their mouth. This will release a large fireball that will blaze through anything in it's path.

      Katon Housenka no Jutsu [Mythical Fire Phoenix Technique]
      Type: Ninjutsu
      Sub-type: Katon
      Rank: C
      Orientation: Offensive
      Cost: 6
      Effects: Similar to Goukakyuu, Katon Housenka releases flames from the mouth, drawing into the necessary components and then igniting them. Housenka no jutsu, however, does not focus the chakra into one simple large entity but infact releases a number of fireballs simultaneous from the mouth. Each fireball is small, but the sheer number of them can make it difficult to face. This just releases on an average a dozen fireballs.

    Senkouken [Kenjutsu]
      Shunpo [Flash Step]
      Type: Taijutsu
      Sub-type: Senkouken
      Rank: D
      Orientation: Supplementary
      Cost: 3
      Effects: The first principle of Senkouken is speed- Being able to act quickly and efficiently. Senkou's core move thus is a technique that allows the user to propel themselves forward by allowing for a sudden push of chakra to strike from their feet onto the ground, propelling themselves at a speed that their movements become a blur. Skilled user's may project themselves at a point where they are no longer seen, and may utilize multiple steps in their attack. Senkouken is not a maintainable technique. Requires Level1 Speed and Agility.

      Danmaku [Barrage]
      Type: Taijutsu
      Sub-type: Senkouken
      Rank: D
      Orientation: Offensive, Defensive
      Cost: 4+.5/strike
      Effects: The second principle of Senkouken is to cut. To slice through resistance, be it stone, steel, or flesh. The ability to perform efficiently through whatever they face. Danmaku allows one to energize their arms and allowing them to let out a barrage of slices, none particularly powerful but numerous. Being able to strike at an insane rate is key, as it will allow you to slip through a foe's defenses. This technique is tiring for the arms, however, as the chakra utilized tears at the muscles. Veterans strive to be able to perform simultaneous barrages. Requires Level1 Speed and Agility.

      Batto [Draw]
      Type: Taijutsu
      Sub-type: Senkouken
      Rank: D
      Orientation: Defensive
      Cost: 4
      Effects: The third principle of Senkouken. Act. To know when to fight, how to fight. Not merely reflex but accuracy is what is necessary for a swordsman. Batto focuses on that discipline. By storing chakra into the sheath of a sword via transferring it through the sword in a similar manner to Shunpo. When the Senkou user draws his blade it will be propelled by a sudden push of force from the chakra. With this method, he may cut forward at a strength greater then his other strikes.

      Senka [Flash Blossom]
      Type: Kenjutsu
      Sub-type: Senkouken
      Rank: C
      Orientation: Offensive
      Cost: 7
      Effects: Senka is a specialized battojutsu that combines the first and third principles in order to silence a foe in a beautiful display. As with all battojutsus, the user begins by sheathing his blade and gathering his chakra to his feet in order to perform shunpo. Upon moving at a foe, they will draw the blade and at the same time begin to spin. Because of this movement, the user will be able to cut a foe not once but twice- The Initial blow from the first draw when they are in front of the opponent, and the second from the spin returning as they pass their foe. Because of the combined force of the shunpo, spin, and draw it is difficult move to defend against. Requires Level Two Speed and Agility.

    JUTSU POINTS
      015|120|204 NINJUTSU
      060|120|204 KATON
      045|120|204 SENKOUKEN

      JP TOTAL
        050: Genin
        050: Bonus [Genin]
        104: Advertisement Reward



Last edited by Rokuro on Thu Jun 24, 2010 3:55 am; edited 3 times in total
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Soujirou
Suna Tokujō
Suna Tokujō
Soujirou


Posts : 194
Join date : 2009-10-14

Uchiha Rokuro |Jutsus; Empty
PostSubject: Re: Uchiha Rokuro |Jutsus;   Uchiha Rokuro |Jutsus; I_icon_minitimeTue Jul 13, 2010 11:41 am

Approved.
10+104 - 30

Jutsu Added
Soshifuta,
Katon Moeagaru Shuriken
Batto

Updated 7/27/2010
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Uchiha Rokuro |Jutsus; Empty
PostSubject: Re: Uchiha Rokuro |Jutsus;   Uchiha Rokuro |Jutsus; I_icon_minitime

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