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Shinko Ame ANBU Jōnin
Posts : 220 Join date : 2009-07-26
| Subject: Taijutsu Styles Sun Sep 06, 2009 3:14 pm | |
| Taijutsu
First, if you are a Taijutsu user even if not a very good one, there are three styles which may use depending of your special attributes. This styles have techniques of their own.
Chisokuken [Speeding Fist)]
This Taijutsu style was originally developed by a Taijutsu Sensei of Kumogakure. Using lightning as a natural village element, he inspired on its magnificence to create a style that blended the energy and speed that is possible of the body to create a taijutsu style capable of fighting at extremes that rivaled the fury of the heavens.
Status: Open
- Spoiler:
Name: Kitai [Anticipation] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Defensive Cost: Effects: The user will focus on an opponent, watching closely for any movements. Their bodies reactions will increase as long as they remain motionless, allowing them to respond quicker to attacks. This cannot be used to make attacks faster, though this move may aid in finding an opening. This jutsu cannot be used immediately, and must be used one turn before gaining the benefits. Requires Level I Speed and Agility.
Name: Taren-Ken [Multi-Punch)] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: Effects: The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Taren-Kikku [Multi-Kick] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Kūtenryu [Racing Charge] Type: Taijutsu Sub-type: Chisokuken Rank: C Orientation: Offensive Cost: Effects: The ninja will gather chakra into their legs in order to blast forward at a target, running like a bolt of lightning directly at a foe, hoping like a bullet to ram into them. Their speed adding to the collision, but makes this a difficult move to control and nearly impossible to turn with. Requires Level II Speed and Agility.
Name: Tadayō [Drift] Type: Taijutsu Sub-type: Defensive Rank: C Orientation: Defensive Cost: Effects: The Shinobi, like with Kūtenryu, will draw chakra into their legs. This time, however, it will be released in short controlled bursts, enhancing their speed in order to weave back, forward, and side-to-side. This will allow the ninja to make their way through groups of foes, dodge as barrage of projectiles, and defend against simultaneous attacks. May be maintained for two chakra instead of one per turn. Requires Level III Speed and Agility.
Name: Bōsekitade [Spinning Heavy Blow] Type: Sub-type: Rank: C Orientation: Offensive, Defensive Cost: Effects: A technique in which the user will rotate their body at high speeds, releasing punches and kicks at anyone near them. Foes nearby will be caught off-guard by the sudden rotating blows, enhanced by the momentum caused by spinning. This technique is useful for facing groups.
Name: Kiwamaruiki [Extreme Acceleration] Type: Taijutsu Sub-type: Chisokuken Rank: B Orientation: Supplementary Cost: Effects: This taijutsu breaks the limits of the user's speed, enhancing their reflexes and mobility to extremes. This high increase in their agility will allow them not only to run fast but beyond the point where normal perception may keep up with them, allowing the user to essentially surround the enemy, moving from place to place in a blink of an eye striking from any point. However, as grand as this technique is, it is also extremely tiring, requiring a three chakra maintaining cost instead of one point. Requires Level III Speed and Agility.
Name: Bōsekifūsha [Spinning Windmill] Type: Taijutsu Sub-type: Chisokuken Rank: B Orientation: Offensive, Defensive Cost: Effects: Similar to Bōsekitade, Bōsekifūsha is utilized in the air. The user will be launched into the air, for whatever reason, and began to cartwheel in mid-air. Moving faster and faster, this exponential increase will cause them to become deadly rotating blade that will then fling itself at an opponent.
Name: Zanzō [Afterimage] Type: Taijutsu Sub-type: Chisokuken Rank: B Orientation: Supplementary Cost: Effects: A taijutsu that allows one to produce a "Copy" which mimics the user's movements, created by the speed that allows one to move their body at such a rate in which it seems like they are in two places. This image will be manipulated in accordance with the original's movements. Thus, moving to point A and then to B, their will appear to two ninjas at both points. And because the user moves at such a speed that it is difficult to observe, foes will be unable to easily tell the real one. The afterimage will be destroyed if touched, but will regenerate moments later. This jutsu must be utilized with either Kiwamaruiki, Tadayō, or similar jutsus. This technique does not require a maintaining cost. This technique ends when the jutsu required for it does. Requires Level III Speed and Agility.
Name: Rakurainiau [Struck by Lightning] Type: Taijutsu Sub-type: Chisokuken Rank: A Orientation: Offensive Cost: Effects: This jutsu is not complicated- The Ōgi of the Chisokuken-ryu, Rakurainiau simulates the speed of a lightning bolt, gathering an immense amount of chakra around their body to fling themselves at an opponent, be they below, above, or level. This sudden abrupt movement seems to defy the very concept of friction, with the user aiming at a central point, such as the head, heart, stomach- Perhaps even the groin. Regardless of the target, the user will race beyond natural speed to strike them with a single attack- a two finger strike, resembling Jyuken, upon a foe which will take all the gathered force. Requires Master Level Speed and Agility.
Rakanken [Enlightened Fist] The Rankanken style is based on the concept of power- How it is wielded effects the outcome of any conflict. Soft, hard, strong, weak. These factors are the core of a battle, and practices of the Rakanken style seek to achieve the perfect balance in order to decimate their foes. Relying on their power not merely to defeat but crush their foes, jutsu of Rakanken are not only powerful, but brutal.
Status: Open to all Shinobi.
- Spoiler:
Name: Ōshi [Bull] Type: Taijutsu Sub-type: Rakanken Rank: D Orientation: Offensive Cost: Effects: A taijutsu that relies on the weight, size, and muscle of the body to knockdown a foe. The user will rush at an opponent, ungracefully slamming into them without an ounce of mercy.
Name: Taka [Falcon] Type: Taijutsu Sub-type: Rakanken Rank: D Orientation: Offensive Cost: Effects: The ninja will throw themselves into the air, rising above an opponent. The ninja will then use the momentum of gravity and weight to fall upon an opponent, striking downward as they fall upon a foe with their elbow.
Name: Uma [Horse] Type: Taijutsu Sub-type: Rakanken Rank: D Orientation: Offensive Cost: Effects: A jutsu that gathers force by utilizing chakra to propel one's leg, this technique will cause a kick to spring forward like a hammer, knocking the breath of their opponent if not their blood. Requires Level I Power and Strength.
Name: Tsūten Kyaku [Bruising Sky Leg] Type: Taijutsu Sub-type: Rakanken Rank: C Orientation: Offensive Cost: Effects: This Tai move is a powerful downward kick, crushing whatever happens to be in it's way. The user will first lift their leg, be it on the ground or while above an opponent, and then swing in a downward arc, the concentrated strength impacting sharply on whatever the foot happens to come into with, making it a threatening move. Requires Level I Power and Strength.
Name: Kigai [Strong Spirit] Type: Taijutsu Sub-type: Rakanken Rank: C Orientation: Defensive, Supplementary Cost: Effects: A shielding jutsu, this move uses the energy from the individual skin cells upon the body to create a thin layer of chakra over them. This added chakra skin will lighten any blow struck, making the user take less damage and feel less pain. Because of the jutsu, however, the user's body is more difficult to move, and will remain so as long as this jutsu is maintained. Requires Level II Power and Strength.
Name: Kumōretsu [Violent Bear Rage] Type: Taijutsu Sub-type: Rakanken Rank: C Orientation: Offensive Cost: Effects: A greater form of Ōshi, Kumōretsu utilizes chakra projected the feet similarly in the manner of water-walking to shoot the user forward at an enemy like a fired bullet. The ninja will gather the chakra upon their soles before stomping forward, thrusting their first forward and utilizing the gathered momentum to increase the power of their punch.
Name: Hayaburakka [Peregrine Falcon Drop] Type: Taijutsu Sub-type: Rakanken Rank: B Orientation: Offensive Cost: Effects: This is a rather shatteringly destructive jutsu which is essentially a superior for of Taka, but utilizes the supplementing ability of Kigai in order to improve the attack. The user, like with Taka, will leap above an opponent, positioning their body head first at an enemy as they begin to fall. While doing so their body will project the chakra skin, both causing the air to slide off the user allowing them to fall faster, but also protecting the user from any damage sustained from the crash. The user will dive headfirst at a foe, seeking to ruthlessly headbutt them into the ground. Requires Level II Taijutsu.
Name: Zōgenni [Elephant Strengthen] Type: Taijutsu Sub-type: Rakanken Rank: B Orientation: Supplementary Cost: Effects: This is a special technique that uses Chakra to temporary expand the muscle of the body, specifically those of the arms and legs. This increase in the body's muscle sells will greatly improve the user's strength, allowing them go beyond their previous limits. Requires Level III Taijutsu.
Name: Ryukujiku [Dragon Crush] Type: Taijutsu Sub-type: Rakanken Rank: B Orientation: Offensive, Defensive Cost: Effects: This jutsu focuses chakra into the ground and performs a powerful stomp. This will cause a tremor beneath the earth, causing it to shatter beneath him abruptly, causing a miniature quake. This attack will cause the ground around an enemy to collapse, as well disorient him. If this kick is instead used directly upon a foe, it will easily break bones when it strikes.
Name: Ragunsha [Nirvana Tank] Type: Taijutsu Sub-type: Rakanken Rank: A Orientation: Offensive Cost: Effects: Nirvana is the expelling of unhealthy emotions, also called a "Release of Sin". Those who strive for enlightenment seek to master this ability- In Rakanken, one who is able to achieve that level power is able to also fight at a level beyond that of normal ninjas. The Rakanken master will draw his chakra to his hands, focusing them to the flat of his hands. The user will then strike at the opponent with twin open-palm strikes. Upon impact, the chakra will surge into an enemy's body with the force of a tank shell, shattering ribs. This technique is at such a power that even blocking it may permanently cripple them. Requires Master Level Power and Strength.
Gōken [Strong Fist] A style that came from the village hidden in the leaves, Strong Fist is an all-around style that consists of powerful leg hits coupled with rushing a foe, using the momentum gained by attacks to overwhelm foes. Carrying Konoha Spirit, fighters with the Gōken style are despised by others for their relentless combos and adaptive nature, for this style was based on a simple idea. Working hard.
Status: Open for Konoha Shinobi- Locked for all others.
- Spoiler:
Name: Dainamikku Entorii [Dynamic Entry] Type: Taijutsu Sub-type: Gōken Rank: D Orientation: Offensive Cost: Effects: The user springs at an enemy at high speeds, striking with a lightning fast kick. Best used at an enemy's blindside, giving them little chance to respond.
Name: Dainamikku Akushon [Dynamic Action] Type: Taijutsu Sub-type: Gōken Rank: D Orientation: Offensive Cost: Effects: The user will leap forward at an enemy and begin releasing a combination of quick, hard-hitting punches. Like Dynamic Entry, it gives little change for an enemy to react.
Name: Senpū [Leaf Whirlwind] Type: Taijutsu Sub-type: Gōken Rank: D Orientation: Offensive Cost: Effects: This user will spring forward at an opponent, rotating their body in mid-air to perform a round-house kick. This attack utilizes to momentum of gravity and spinning to give surprise their enemy with a powerful kick.
Name: Reppu [Violent Leaf Whirlwind)] Type: Taijutsu Sub-type: Gōken Rank: D Orientation: Defensive Cost: Effects: A counterattack in which the ninja uses a low spinning kick on the ankles to make its enemy fall while they are running, using their momentum against their opponent.
Name: Shōfū [Leaf Rising Wind] Type: Taijutsu Sub-type: Gōken Rank: C Orientation: Offensive, Defensive Cost: Effects: The user will duck to the ground beneath an opponent, typically in response to an opponent's own attack or taking advantage when they are distracted. They will spring upward releasing a powerful kick, typically enough to launch an enemy into the air.
Name: Dai Senpū [Great Leaf Whirlwind] Type: Taijutsu Sub-type: Gōken Rank: C Orientation: Offensive Cost: Effects: This jutsu is the evolution of the Senpū, in which the user performs an even more furious 360º kick that moves at insane speed, making it faster then Senpū and better served to react to enemies.
Name: Konoha Kage Buyō [Leaf Shadow Dance] Type: Taijutsu Sub-type: Gōken Rank: C Orientation: Supplementary Cost: Effects: A technique often used after Shōfū, the user will move at high speeds below an opponent as they're in the air, as if becoming their shadow. Because the move is used so quickly after the enemy is launched into the air, it gives them almost no time to counter, allowing the user to proceed to strike with ease.
Name: Gōriki Senpū [Leaf Strong Whirlwind] Type: Taijutsu Sub-type: Gōken Rank: B Orientation: Offensive Cost: Effects: The final evolution of Senpū, the user will rotate even more furiously by gathering chakra into their limbs before striking, making the spinning blows not only lightning fast but packing quite a bunch. An ideal move against multiple enemies.
Name: Konoha Raiken [Leaf Thunderfist] Type: Taijutsu Sub-type: Gōken Rank: B Orientation: Offensive Cost: Effects: The user will use this while in mid-air, beginning to spin at high speeds in order to obtain a furious momentum before driving down upon an enemy with a rotating fist.
Name: Seishun Furu Pawā [Springtime of Youth Full Power] Type: Taijutsu Sub-type: Gōken Rank: A Orientation: Offensive Cost: Effects: The user will let out a grand battle cry of joy before performing a full frontal assault on an enemy. Typically begun with Shōfuu, the user will rise above an enemy in mid-air and gather a large quantity of chakra to their leg, raising upward before releasing it in a downward kick, which will send an enemy crushing to the ground in a great flash of light, making it a powerful attack.
Suiken
Suiken is a Taijutsu style, which is unknown on how exactly it was formed. Few can learn this powerful style. This technique cannot be taught or learned, for it comes from a natural ability to use it. Those with a inherit low tolerance to the effects of alcohol becoming drunk after just one ochoko (roughly the size of a shot glass) of sake, are able to get drunk and use Suiken. After they become rather drunk, they will become unmanageable and will start destroying the inanimate objects around them causing a lot of damage. There is no such thing as a master of Suiken, for it is nearly impossible to train while under the influence. This fighting style is like a jumbled mess of multiple other taijutsu styles, using many attacks and forms. It is both direct and in it's offensive and defensive. The most unique part of this style of fighting is the wobbly, clumsy, staggering movement that a user of this style has which makes the user extremely hard to hit.
Status: Locked (Must write a request. Suiken only shows itself in rare individuals of great talent. May not be requested as your first Taijutsu style.)
- Spoiler:
Name: You [Inebriation ]Type: Taijutsu Sub-type: Suiken Rank: E Orientation: Supplementary Cost:Effects: This technique is the basis behind Suiken in which the user gets drunk. Suiken can not be used without this technique being active. Inebriation requires alcohol instead of chakra in which each ochoko sized drink of sake would last the user 1 post. When drunk the brain is unable to hold some of your subconscious limits put on your self increasing your speed, strength and flexibility (Depending on Rank) it also makes all Suiken techniques have the immediate lower rank chakra cost (will say in effect) and an uncanny immunity to genjutsu up to his allowed rank. Your mind is also unable to focus enough to use Ninjutsu, genjutsu or any other taijutsu style that you might have in your arsenal though for some strange reason you can open up the Eight Gates during it. When the alcohol wheres off any user of this technique will have a wicked hangover. For each turn this is active, this technique will drain 1 chakra. Duration of Hangover
Genin/High Genin=5 Rounds Chunnin=4 Rounds Special Jounin=3 Rounds Jounin/ANBU=2 Rounds Sannin/Kage=1 Round
(Effects of Hangover will cause you unable to utilize any Jutsus while under its effects, as well as being extremely disoriented by the extreme pain.) Name: Meiteisoushin [Drunken Stupor ]Type: Taijutsu Sub-type: Suiken Rank: D Orientation: Supplementary Cost:Effects: Drunken stupor prevents the user from feeling pain due to the fact that the pain sensors in there brain are not responding. However, once you have sobered, the pain will become intense, forming into a hangover. Not feeling pain does not prevent them from feeling when they are struck, nor does it allow them to ignore damage that effects the body in other ways. This technique automatically activates after Inebriation and has no cost to activate. It ends when Inebriation does. Name: Meiteigatsuku [Drunken Awareness ]Type: Taijutsu Sub-type: Suiken Rank: D Orientation: Supplementary Cost:Effects: Though inebriated the users awareness of his surroundings is unusually superior, making him even harder to hit even when he is drunk. This frustrating his opponents and makes them lose focus, his reflexive ability beyond normal, both in how he moves and how efficiently. This technique automatically activates upon Inebriation being used, and costs no chakra. This ends when Inebriation ends. Name: Muishiki Panchi [Pass-out Punch ]Type: Taijutsu Sub-type: Suiken Rank: D Orientation: Defensive Cost:Effects: The Pass-out Punch is used when the user passes out drunk and lays on the ground asleep until his opponent drops his guard and comes with in a few feet of the user then in one rapid and fluid motion the user leaps to his feet and punches the opponent right in the face. Has an E-rank cost. Name: Meiteikuma [Drunken Bear ]Type: Taijutsu Sub-type: Suiken Rank: C Orientation: Offensive Cost:Effects: The drunk Shinobi will blast forward at a target, identical to the manner of Kumoretsu. However, instead of using their fists, the Suiken user iwll instead utilize their mouth. With a combination of deadly fangs enhanced by chakra and rancid breath, the user will attempt to bite an opponent, their teeth puncturing the enemy's body. This has a D-rank cost. Name: Meiteigai [Drunken Spirit ]Type: Taijutsu Sub-type: Suiken Rank: C Orientation: Defensive Cost:Effects: This functions in the same manner as Kigai, however, the user's speed is not at all impeded due to the distorted will of the user, the chakra skin layer light when moving and immediately becoming hard when struck. This auto-shielding allows the user to move freely, making the drunk fighter not only hard to hit but difficult to bet Name: Meitei Bouseki [Drunken Spin ]Type: Taijutsu Sub-type: Suiken Rank: C Orientation: Defensive, Offensive Cost:Effects: The user will sluggishly begin spinning, seemingly becoming dizzy. In reality, however, as soon as an opponent nears the user their speed will ludicrously increase, becoming a torrent of leg and fist strikes that will knock away anything near them. This attack is similar to Bousekitade, but stronger. Has a D-rank Cost. Name: Shimaru Renge [Sobering Lotus ]Type: Taijutsu Sub-type: Suiken Rank: B Orientation: Offensive Cost:Effects: This technique is used like the primary lotus, in which it requires the First Gate open to use it. This technique typically uses Drunken Shoufuu instead of a regular Shoufuu to launch a foe. The force from the final blow of this technique sobers you by 4 posts of inebriation and can only be used once per gate. This attack functions exactly like Primary Lotus, but more powerful. Has a C-rank cost. See Primary Lotus for more information. Name: Futsukayoi Renge [Hangover Lotus ]Type: Taijutsu Sub-type: Suiken Rank: A Orientation: Offensive Cost:Effects: This technique is used like the Reverse lotus and it requires up to the Fourth Gate opened. the combined force of the blows from this sobers you 8 posts from inebriation. If you have less than 8 posts left in inebriation you can not use this technique. This attack functions exactly like Hidden Lotus, but more powerful. Has a B-rank cost. See Reverse Lotus for more information.
Sake Bottle Sizes - Spoiler:
Small – 1L = 4 ochoko Can carry 4 as an accessory Average-2L = 5 ochoko can carry 3 as an accessory Flask-3L= 8 ochoko can carry 2 as an accessory Large – 4L = 16 ochoko can carry 1 as an accessory
Seishou Kentou [Energy Boxing]
A style that was developed by the Shodaime Kazekage of Sunagakure no sat, Energy Boxing is an offensive style that includes powerful punches and blasts of ninjutsu energy, enough to crush bolders or burn skin. This style consists of what the Kazekage embodies, determination. By determination and waiting for a perfect chance to strike the user is able to go with quick powerful hit's, or release energy blasts from their fists. Status: Open for Sunagakure no Sato- Locked for Others.
- Spoiler:
Name: Zen Fukku (Right Hook) Type: Taijutsu Sub-type: Seishou Kentou Rank: D Orientation: Offensive/Defensive Cost: 2 Effects: This jutsu is one of the most basic jutsu in the arsenal of the user's of Seishou Kentou. This jutsu has the user adopt a hunched stance with his fists in front of his chest, when going into combat the user moves forward and strikes towards the enemy's head or chest with his right hand, but keeping the left hand at body level to be able to defend.
Name: Nibai Fukku (Double Hook) Type: Taijutsu Sub-type: Seishou Kentou Rank: D Orientation: Offensive Cost: 3 Effects: This jutsu is very similar to the Zen Fukku technique, the player adopt's Seishou Kentou's stance and moves into combat. After closing in on the opponent the user strikes with his right hand towards the head or body while the left hand strikes at the opposite choice of the right arm.
Name: Sanjuu Kiru (Triple Kill) Type: Taijutsu Sub-type: Seishou Kentou Rank: D Orientation: Offensive Cost: 5 Effects: Sanjuu Kiru is a variation of the Nibai Fukku technique in it's usage of more then one strike in a row. This attack uses the user into the Seishou Kentou battle stance, and like the others requires the player to move in to close quarters against the opponent. Once in close quarters the user strikes hard with his right arm then striking with his left, if the right arm connects or misses makes no difference, as the right arm strikes upwards for an uppercut against the opponents jaw.
Name: Hayai Dageki (Quick Strike) Type: Taijutsu Sub-type: Seishou Kentou Rank: C Orientation: Offensive Cost: 5+2 per extra strike Effects: While the strikes of Seishou Kentou are usually very strong they can also be very fast. This attack uses the body's ability to use chakra to make their fists strike faster, in a form of a cheap stimulent so to say. Entering the boxing stance the user channels chakra into his arm's and strikes extremely fast and can continue to strike as long as the user floods power to his arms.
Name: Genjuu Ude (Strong Arm) Type: Taijutsu Sub-type: Seishou Kentou Rank: C Orientation: Offensive Cost: 7 Effects: An evolution of the Zen Fukku technique this attack proves that there is only one thing you should fear more then the right hook, the left hook. This jutsu is achieved using the same concept as the Hayai Dageki attack by focusing chakra into a single arm. Going into the boxing stance the user feints with their right arm and strikes with the left hand, upon impact the user releases the chakra stored in his arm to achieve a strong bone breaking attack.
Name: Zanzou (Afterimage) Type: Taijutsu Sub-type: Seishou Tentou Rank: B Orientation: Supplementary Cost: 8 Effects: This jutsu is one that is not directly offensive compared to the other jutsu in Seishou Tentou. This jutsu concentrates on the user's footwork. By focusing energy in their leg's like in the Hayai Dageki technique the user moves forward at great speed, causing an afterimage like effect behind the user as they move. However at moving such a speed this jutsu is hard to control movement. Level 2 Speed and Agility Required.
Name: Saidai Taihou (Maximum Cannon) Type: Taijutsu/Ninjutsu Sub-type: Seishou Tentou Rank: B Orientation: Offensive Cost: 10 Effects: This jutsu is a combonation effort of both ninjutsu and taijutsu, the jutsu starts out with a set of hand seal's, after the hand seals are complete the user performs the steps for the Genjuu Ude attack but instead of releasing the chakra as a physical strike the user fires out a large blast of chakra from their fist. Requires Tai 2 and Nin 1 at least
Name: Saidai Sanjuu Taihou (Maximum Triple Cannon) Type: Taijutsu/Ninjutsu Sub-type: Seishou Tentou Rank: A Orientation: Offensive Cost: 18 Effects: This jutsu is the most destructive of all in the Seishou Tentou style, the jutsu starts with a set of hand seal's, once the hand seals are finished the user charges forward with chakra charged into both arm's. Once close enough the user strikes in quick succession with three strikes, each one possessing the strength of the maximum cannon. Requires Tai 2 and Nin 1 at least
| |
| | | Shinko Ame ANBU Jōnin
Posts : 220 Join date : 2009-07-26
| Subject: Re: Taijutsu Styles Sun Jul 25, 2010 3:01 am | |
| Hachimon
History: The Hachimon or eight gates are located along the spine, the heart and in the ninja's head. It is possible to force the body to open these gates, which allows the ninja to release ten times the usual amount of power. Unfortunately such power comes at a price, as each subsequent gate is opened, the ninja increases the damage to their body and comes closer to death. For this reason gate opening has been deemed Kinjutsu. If all eight gates are opened, the ninja gains power that surpasses the Hokage at the cost of their own life. Also even if the ninja opens fewer gates, if they do not strike a finishing blow against their opponent, they will be severely weakened and very defenseless to a counter attack.
Sites Rulings: Each gate will last for no more than 3 posts causing an intense weakness as well as damage to the body during their opening if a sequential gate is opened before the end then the counter gets reset and no sequential gate can be opened after the current one has ended already nor can multiple be activated in the same post. The weakness lasts for twice as many posts as you were using the gates and start the same post that the counter hits zero if you don't activate a sequential one.
Use of gates 4 + 5 will require your character to have 3 days of real-time down time for healing. Gate 6 will require 5 days to heal up while gate 7 will require 7 days of real time to heal. During this time you may rp your downtime but remember strenuous activity might permanently disable your character. Should you use the 8th gate you may right a request for your character to remain alive and you will be allowed 1 roll if that roll fails your character dies in the hospital but if it passes it will have you sitting around for 14 days for down time. May reduce the down time by 1 day for each level of medic that you have on your character though it will never drop below 1 day of down time.
The lotus' can only be used once per gate, and only one lotus can be used per gate and due to the gates being floodgates of sorts for your chakra network every other one activated will restore some of your chakra rather than cost you any.
The concentration required to open up the gates and the strain on the body prevents the user from using either Ninjutsu or Genjutsu while they are open and not until the exhaustion has worn off.
And seeing as they are considered Kinjutsu (forbidden art) each gate requires an RP request to obtain them. Gates- Spoiler:
Requires Level 3 Taijutsu
Name: Kaimon [Opening gate, Gate of Opening] Type:Taijutsu Sub-type:Hachimon Rank: C Orientation: Supplement Cost: 7 Effects: Opens up the first one of the eight gates that is located in your brain releasing some of the restraints that your sub-conscious puts onto your body doubling your physical strength and speed. Unlocks use of Ura Renge
Requires Level 3 for those without a bloodline, and Master level for those with a bloodline.
Name:Kyuumon [Rest Gate, Gate of Rest] Type: Taijutsu Sub-type: Hachimon Rank: C Orientation: Support Restores: 5 Effects: Opens up the second gate that is located in the shinobi's head. The opening of this gate restores stamina and also aids with the shinobi's recovery after being weakened.
Name: Seimon [Life gate, Gate of Life] Type: Taijutsu Sub-type: Hachimon Rank: B Orientation: Support Cost: 10 Effects: Opens one of the gates located on the spine releasing the limits placed on your nervous system causing a further increase of 1.5x to their strength and speed. This gate increases the flow of blood and oxygen in the body causing the skin to turn a blood red pigment. (Allows for use of Ura Renge)
Name: Shoumon [Wound Gate, Gate of Pain] Type: Taijutsu Sub-type: Hachimon Rank: B Orientation: Support Restores: 8 Effects: Opens up the fourth gate that the second one located on the spine increasing the oxygen intake of ones body. This gate allows the user to further increase his speed and strength doubling it yet again though it pushes his body to the point of breaking forcing the user into total downtime until recovered.
Requires Master without KG, Legend with a KG
Name: Tomon [Limit Gate] Type: Taijutsu Sub-type: Hachimon Rank: A Orientation: Support Cost: 16 Effects: Releases the limit on the amount of chakra released at one time while also pushing the body even further passed its limitations giving them a boost to their strength and speed of an additional 1.5x their current
Name: Keimon [View Gate, Gate of Joy] Type: Taijutsu Sub-type: Hachimon Rank: A Orientation: Support Restores: 12 Effects: Opens up the sixth gate allowing even more chakra to flow through their body while releasing the limits on the bodies consumption of their fat and proteins giving their body more energy. (Allows the use of Asa Kujaku)
Requires Legend level without KG and can not be obtained by those with.
Name: Kyoumon [Wonder Gate, Gate of Wonders] Type: Taijutsu Sub-type: Hachimon Rank: S Orientation: Support Cost: 24 Effects: This is the second to last gate located at the base of their spine it removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more speed and power doubling them yet again while also increasing their stamina.
Name: Shimon [Death gate, Gate of Death] Type: Taijutsu Sub-type: Hachimon Rank: S Orientation: Support Restores 20 Effects: This gate is located right at the heart and as such the opening of it runs the risk of causing your heart to explode when it closes starting a chain reaction to all of your internal organs practically liquefying them. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body.
Lotus'- Spoiler:
Name: Omote Renge [Front Lotus, Primary Lotus] Type: Taijutsu Sub-type: Hachimon Rank: C Orientation: Offensive Cost: Effects: This jutsu begins by launching an opponent into the air. After that, the ninja jumps, following its target. Having prepared for the jutsu by unwrapping the bandages on his arms, and once he is behind his opponent, he then wraps the arm bandages around them, and grabs them in a bear hug, then piledrives them into the ground while spinning rapidly. The result is extremely violent. Can only be done once per gate opened.
Name: Ura Renge [Reverse Lotus] Type: Taijutsu Sub-type: Hachimon Rank: B Orientation: Offensive Cost: Effects: This jutsu is an advanced and more destructive version of the Omote Renge, which requires that at least three chakra gates be opened. Once enough gates are open, the user launches the target into the air and then jumps after them, striking them quickly in the pattern of a triangle and then hits them with one arm and one foot, sending the target crashing into the ground for three times. This is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.
Name: Asa Kujaku [Morning Peacock] Type: Taijutsu Sub-type: Hachimon Rank: A Orientation: Offensive Cost: Effects: After the gates are open, the user will approach his opponent in a somewhat distinctive stance and, once he gets close enough, kick them into the air. He then punches his opponent over and over, causing a peacock-like fan of flaming chakra to develop. Once this is finished, his opponent will fall back to the ground, covered in the attack's aura. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.
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