Kamina C-class Nukenin
Posts : 227 Join date : 2010-01-11 Age : 29
| Subject: My list of jutsu and things that need to be done. Thu May 27, 2010 4:53 pm | |
| Knowledge Skills- Spoiler:
Genjutsu Knowledge
Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type. Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Ninjutsu Knowledge
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice. Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself.
Taijutsu Knowledge
Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style. Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
14/14 Ability Skills- Spoiler:
Agility and Speed
Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II. Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement). Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja.
Strength and Power
Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.
Kekkei Genkai Mastery
Level I: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank C. Level II: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank B.
Free Skills
Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I.
15/15 Taijutsu- Spoiler:
Name: Taren-Kikku [Multi-Kick] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: 3 Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Bōsekitade [Spinning Heavy Blow] Type: Sub-type: Rank: C Orientation: Offensive, Defensive Cost: 6 Effects: A technique in which the user will rotate their body at high speeds, releasing punches and kicks at anyone near them. Foes nearby will be caught off-guard by the sudden rotating blows, enhanced by the momentum caused by spinning. This technique is useful for facing groups.
Name: Kiwamaruiki [Extreme Acceleration] Type: Taijutsu Sub-type: Chisokuken Rank: B Orientation: Supplementary Cost: 9+3 per post kept in effect Effects: This taijutsu breaks the limits of the user's speed, enhancing their reflexes and mobility to extremes. This high increase in their agility will allow them not only to run fast but beyond the point where normal perception may keep up with them, allowing the user to essentially surround the enemy, moving from place to place in a blink of an eye striking from any point. However, as grand as this technique is, it is also extremely tiring, requiring a three chakra maintaining cost instead of one point. Requires Level III Speed and Agility
Genjutsu- Spoiler:
Name: Fusenmei Genzō [Vision Blur] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Cost: 3 Effects: Fusenmei Genzō convinces the mind that their vision is blurring for a moment, disorienting them and causing an opening for attack
Name: Hinote Engan no Jutsu [Hell’s Fire Technique] Type: Genjutsu Sub-type: Feel + Sight Rank: C Orientation: Supplementary Cost: 6 Effects: An illusion which creates intense flames that surround the target. The illusion puts in the targets mind that they are actually being burned and that they can actually feel the pain but in reality no harm has come to them.
Name: Jūyōsei Kone no Jutsu [english] Type: Genjutsu Sub-type: Feel Rank: B Orientation: Supplementary Cost: 8 Effects: An illusion in which convinces the target’s mind that they are getting heavier and heavier, as if gravity is increasing only on them. They become slower, weaker, and are forced to use more charka for taijutsu techniques. [+1 Chakra to Taijutsu Techniques.]
Ninjutsu- Spoiler:
Name: Bunshin no Jutsu [Replication Technique] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Cost: 1 Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1+1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Shunshin no Jutsu [Body Flicker Technique] Type: Ninjutsu Sub-type: Basic Technique Rank: D Orientation: Supplementary Cost:3 Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves. This jutsu can only be used by Chūnin rank ninja and above. Effects with Agility and Speed Skill: Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type. Katon Primary- Spoiler:
Name: Katon Gouryuuka no Jutsu [Great Dragon Fire Technique] Type: Ninjutsu Sub-type: Katon Rank: B Orientation: Offensive Cost: 8+1 per post dragon is used after its made. Effects: Katon Gouryuuka no jutsu forms a great dragon made of raging flames and releases it at an opponent. The technique is difficult to dodge due to the dragon's speed and the user's ability to redirect it mid-flight. It strikes by swallowing it's enemy whole, engulfing the enemy in it's hot flaming body. The jutsu is difficult to control however, due to's its unstable nature.
Name: Katon Haisekishou [Burning Ash Accumulation] Type: Ninjutsu Sub-type: Katon Rank: B Orientation: Offensive Cost: 9 Effects: A special jutsu that releases a great smog from the mouth, enveloping a foe in a great black cloud that blinds those within. The true purpose of this jutsu, however, is the fact that it can be ignited by the smallest of flames, allowing the shinobi to turn the smog into a fiery death trap. A second technique or item must be used to ignite the smog.
Kekkai Genkai - Spoiler:
Name: Sharingan Sanban Tomoe [Copy Wheel Eye Third Tomoe] Type:Bloodline Sub-type:Doujutsu Rank: B Orientation: Supplementary Cost: 8 + 1 p/t Effects: The next step in the Uchiha doujutsu. At this level the user is able to track some of the slightest movements by watching the muscles tense before his opponent moves. With the sharingan at this stage, the user can start to see the flow of chakra in a persons body. Unlike a hyuuga that cannot see the tenketsu but an experienced user can see the flow of chakra, helping them know when a jutsu may be coming. (replaces second tomoe)
Name: Sharingan Fukuhon [Copy Wheel Eye Copy] Type:Bloodline Sub-type:Doujutsu Rank: C Orientation: Supplementary Cost: 6 Effects: Using the sharingan, the user can copy jutsu from his opponent. The jutsu can only be used on jutsu whose ranks are lower than the user. Cannot copy bloodline jutsu, forbidden jutsu or jutsu that require skills the user does not have. Can only copy two jutsu per month (real time) (Each jutsu you copy requires the same amount of jp it requires to purchase, jutsu copied counts toward your total jutsu amount)
Last edited by Kamina on Thu May 27, 2010 10:13 pm; edited 6 times in total | |
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Kamina C-class Nukenin
Posts : 227 Join date : 2010-01-11 Age : 29
| Subject: Re: My list of jutsu and things that need to be done. Thu May 27, 2010 4:54 pm | |
| I've reworked my jutsu because now im part of the Uchiha clan and I needed to change things to fit the clan, and im a chuunin. | |
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Kamina C-class Nukenin
Posts : 227 Join date : 2010-01-11 Age : 29
| Subject: Re: My list of jutsu and things that need to be done. Thu May 27, 2010 10:13 pm | |
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Iki Kumo Genin
Posts : 110 Join date : 2009-10-02 Age : 30 Location : New Hampshire
| Subject: Re: My list of jutsu and things that need to be done. Fri May 28, 2010 3:04 pm | |
| Don't see anything wrong in here. Approved | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: My list of jutsu and things that need to be done. Tue Jul 13, 2010 7:34 pm | |
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