Kira Raikage
Posts : 376 Join date : 2009-07-27 Age : 34
| Subject: Clan - Jibamoru Fri Jul 23, 2010 6:45 pm | |
| Credits go to NWOTN 3.0. I just took the clan and formatted it so that it fits this site.BACKGROUND: Clan's name: Jibamoru
Bloodline's biography: Jibamoru clansmen are known for their strange Kekkei Genkai, an ability which makes them a living magnet, sort of speak. The chakra of these men have strong magnetic properties, which can be used for a wide range of techniques, both defensive and offensive, as they are able to basically control and manipulate all metallic structures around them, as well as serve as a gravitational base for metallic objects. It is a rather rare and useful ability, especially because of the fact that these men have scattered through the world without a true land to call their own.
User: Anyone who wants to join.GENETICS: Bloodline's name: Jibamoru
Bloodline's type: Chakra manipulation.
Effects: As all living things have their own electromagnetic field; more do those who use chakra. As such Jibamoru clan members have learned to detect this. Also, using their special chakra properties, the Jibamoru are able to attract or repel most metallic objects.PRIZED POWERS: Passive traits/abilities:
None
Clan Ryū: None
Jutsu: Ranked from lowest-to-highest (E to S), these are the Jutsu employed by the clan. When filling this part out, do not put chakra costs on the Jutsu, as those vary depending on the individual using the Jutsu.
E-rank Jutsu- Spoiler:
Name: Ningen no Jishaku [Human Magnet] (Level 1) Type: Bloodline/Ninjutsu Sub-type: Chakra Manipulation Rank: D Orientation: Defensive/Offensive Cost: Effects: The user is able to deflect or attract light metallic objects, such as light projectiles. This allows the user to change a projectile's movement, allowing one to not be hit by it without requiring to move, or, to attract a nearby object to be used. However the user will be unable to deflect a melee attack, as the strength from the person as he holds the weapon will be too great to contradict. Cost chakra for either.
C-rank Jutsu
- Spoiler:
Name: Ningen no Jishaku [Human Magnet] (Level 2) Type: Bloodline/Ninjutsu Sub-type: Chakra Manipulation Rank: C Orientation: Defensive/Offensive Cost: Effects: The user is now able to deflect or attract larger metallic objects, like heavy projectiles or arrows. He is also able to attract medium metallic weapons to himself, such as swords. However, the user will be unable to deflect a melee attack, as the strength from the person as he holds the weapon will be too great to contradict. Cost chakra for either.
Name: Meimei Jishaku no Tate • [Invisible Magnet Shield] Type: Bloodline/Ninjutsu Sub-type: Chakra Manipulation Rank: C Orientation: Defensive Cost: Effects: A Jutsu in which a magnetic force surrounds the user, in which all light metallic projectiles sent towards the shield get "stuck" within the air. The user can then reach out and grab onto those metal projectiles and throw them back towards an opponent, or simply let them drop on the floor. This Jutsu has a 360 degree radius, so the user is immune to light projectiles for that instant.
B-rank Jutsu- Spoiler:
Name: Ningen no Jishaku [Human Magnet] (Level 3) Type: Bloodline/Ninjutsu Sub-type: Chakra Manipulation Rank: B Orientation: Defensive/Offensive Cost: Effects: The user is now able to attract or repel almost all metallic objects, like heavy weapons and armors as well. If a user is wearing heavy equipment, he can be affected by this, by being pulled or repelled to the user if he reaches into a distance of 4 meters, a rather small range. Also, the user is now able to deflect a melee attack. Cost chakra for either
Name: Jishaku Konton no Mai• [Magnet Chaos Dance] Type: Bloodline Sub-type: Chakra Manipulation Rank: B Orientation: Offensive Cost: Effects: With the help of several blades (swords, kunai, daggers, etc), the user will create a deadly weapon scheme around himself, with those weapons swirling around him in what seems to be a chaotic trajectory, although the user is able to perfectly control it. These weapons will have an unpredictable trajectory which makes it hard for an opponent to defend against or even to safely approach the user in mind as it may cause one to be sliced by one of the weapons. While this is in effect however, no other magnetic Jutsu can be used, as it would disrupt "the dance". Cost +3 chakra to maintain.
A-Rank Jutsu- Spoiler:
Name: Satetsu Kaihou • [Iron Sand World Method] Type: Bloodline/Ninjutsu Sub-type: Chakra Manipulation Rank: A Orientation: Offensive\Defensive\Supplementary Cost: Effects: Using one's special magnetic ability, the user is able to control "iron sand", special iron scraps which can be turned into several objects, used for both offense and defense. The iron sand can form things like huge 3D lattice work of spikes which can pierce most anything in its path, as well as walls to defend the user. The only advantage of this Jutsu is that the user must always carry a gourd with enough iron sand, which makes one heavier, although with this, how fast one moves is not usually a problem. While this is in effect however, no other magnetic Jutsu can be used except for Satetsu Shigure. Cost chakra to activate jutsu and cost 5 chakra each time you mold sand. (Not reducible)
Name: Satetsu Shigure • [Iron Sand Autumnal Showers] Type: Bloodline/Ninjutsu Sub-type: Chakra Manipulation Rank: A Orientation: Offensive Cost: Effects: Using the iron sand, the user is able to create yet the most lethal shape of all and use it in the best offensive way. The user will form the sand into small, yet strong piercing clumps which can rain down on his opponent in a violent barrage. Because of the deadliness of the attack, a ninja must do all they can to avoid it, rather than make any attempt to block it, as this sand may even crack through stone. Special: Satetsu Kaihou must be in effect
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