Riko Ame Genin
Posts : 112 Join date : 2010-07-04
| Subject: Riko's thingy-mo-bobbers Mon Jul 05, 2010 6:41 pm | |
| Knowledge skills 8/8 - Spoiler:
Genjutsu Knowledge
Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Ninjutsu Knowledge
Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
Ability Skills 7/7 - Spoiler:
Agility and Speed
Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
Medical
Level II: Allows the ninja to use up to rank C medical Ninjutsu and to use more advanced healing objects.
Kekkei Genkai Mastery
Level I: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank C.
Free Skills - Spoiler:
Genjutsu Resistance
Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I.
Basic Jutsu 20/100 - Spoiler:
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Genjutsu 10/100 - Spoiler:
Name: Kanashibari no Jutsu [Paralysis Technique] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Cost: 4 Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
Medical Jutsu 15/100 - Spoiler:
Name: Shōsen no Jutsu [Mystical Hand Technique] Type: Ninpō Sub-type: Medical Rank: C Cost: 6 for cutting & 7 for healing Orientation:: Supplementary Effects:This jutsu is a multi-purpose medical technique used by medic-nin to heal wounds and perform surgery. For the former, the user concentrates chakra to their hand and applies it to a wound, speeding up cell regeneration. For the latter, the user focuses their chakra into a blade to make cuts where necessary. Because it is done with chakra, the user doesn't need to cut through their target's skin to reach muscles and organs. For this to be applied effectively in healing, a large amount of chakra is required. Using it to cut seems to be less chakra-intensive. This cutting aspect of this jutsu can also be used in combat, though it requires incredible precision on the user's part to be effective.
Blood Jutsu 50/100 - Spoiler:
Name: Akame [Bloody Rain] Type: Bloodline Sub-type: Kekkami Rank: D Orientation: Offensive Cost: 3 Effects: This ninjutsu is used once the body has been wounded and has begun to bleed. The user will scoop some of the drops of blood into their hand, and gather chakra into them. This will cause each individual droplet to harden, the sides of the drop becoming sharp. They blood drops of fragile, but can slice through flesh. The Shurajo may them fling them at an opponent, acting as projectiles. Because they are in a hardened form, if the blades slice through the skin they will not enter the blood stream. If the projectiles, however, hit the body and become enlodged into the skin, the impact will cause the jutsu to become undone, and leak the Nirokueki into the foes body. This just must be reused for each batch of blood drops shot.
Name: Ichimyaken [Vein Blade] Type: Bloodline Sub-type: Kekkami Rank: D Orientation: Supplementary Cost: 3 Effects: This technique is used to easily and quickly create a close range weapon. The user will slit their wrist, allowing the blood to flow out. By concentrating their chakra to the point of bleeding, the user will cause the blood to solidify and spring forth, forming a crimson blade. The blood weapon has a keen edge, but isn't very durable. The user does not need to maintain chakra for this jutsu, and may reform the blade for half the original cost (Rounded Up) if broken.
Name: Shinkusatsu [Crimson Death] Type: Bloodline Sub-type: Kekkami Rank: C Orientation: Offensive, Supplementary Cost: 6 + 1 p/t Effects: This technique is based off the original ability utilized by the Shurajo clan to heat their bodies during the winter. The user will expel from their body, heating it and forcing it into a vaporous form, it's effect causing a red smokescreen similar to the Hidden Mist in effect. However, because the blood was of a Shurajo, it carries the Nirokueki- Making anyone who breaths while in the mist save a Shurajo to take in the poison. This makes Shinkusatsu useful for both escape at the same time weakening their foe. When this technique is ended, the blood will fall to the ground, returned to liquid form.
Name: Chuushaki [Injection] Type: Bloodline Sub-type: Kekkami Rank: C Orientation: Offensive Cost: 6 Effects: This technique allows the user to manipulate any of the ninja's own blood and shape it into a thin spike for impaling foes. This alone does not make it useful- But the fact that the ninja may make it form wherever his blood is present, regardless of the amount, allows the move to carry a deadly capacity for killing it foe. Chuusaki, if it impales the skin, like with Akame, will release some of the blood that it consists of into the enemy's body, poisoning them with Nirokueki.
Name: Chi Tama [Blood Sphere ] Type:Bloodline Sub-type:Blood Rank: D Orientation: Offensive/Defensive Cost: 3 / 6 for hardening Effects: The user creates a softball sized sphere of blood. This sphere can be thrown at people for multiple effects. When the blood makes contact it reacts slightly violently. The blood splattering, drenching the area hit and more. The blood soaks up into open wounds if available and can be used for other jutsu. For a C rank cost the blood ball can harden into a glassy sphere. When thrown the user can make the ball break apart at will, the peices sharp like shattered glass. After a minute the blood returns into a liquid.
Blood and Medical Jutsu are counted as ONE type not two. 95/130 jp used | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Riko's thingy-mo-bobbers Wed Jul 07, 2010 10:55 pm | |
| approved and I don't need the memo on the blood and med thing just for future reference.
Keep in mind you are only allowed one more ninjutsu sub-type in the future. | |
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Chibi Bob Nukem Ame Jōnin
Posts : 269 Join date : 2010-05-23 Age : 32 Location : Russia
| Subject: Re: Riko's thingy-mo-bobbers Fri Aug 20, 2010 12:17 pm | |
| +30JP
Dropping lvl2 Assassin for lvl2 Speed
Adding Chi-tama
8/20 | |
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| Subject: Re: Riko's thingy-mo-bobbers | |
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