Rumiko Konoha Chūnin
Posts : 116 Join date : 2010-06-10 Age : 29 Location : Here, I guess.
| Subject: Rumiko's Skills and Jutsu (Finished) Fri Jun 25, 2010 5:21 pm | |
| KSP: 14/14
Genjutsu Knowledge
Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type.
Ninjutsu Knowledge
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself.
Taijutsu Knowledge
Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style.
Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
ASP: 15/15
Genjutsu Resistance
Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I.
Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.
Agility and Speed
Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II.
Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement).
Strength and Power
Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.
Level II: Gives the ninja more strength and power then average ninja do, which allows them to deliver more damage in their Taijutsu attacks. The strength level of the ninja will be enough to crack stone with an attack.
Level III: Allows the ninja to use strength related jutsus (Jutsus will have the requirement).
Assassination
Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
Jutsus: 14/25, B-Ranks: 2/4, JP: 175/175 Ninjutsu:Basic:- Spoiler:
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type. Raiton: (Main Element)- Spoiler:
Name: Shindosachi [Shock Touch] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Supplementary, Offensive Cost: 2 Effects: A technique which acts similarly how one can channel static electrcity through a person by merely contacting them, this move consists electrifying the user's chakra throughout the body and projecting it upon touching an opponent, sending a jolt of electricity through their body, painfully attacking via the nerves. This jutsu may be maintained.
Name: Raiton: Juudenki [Charger] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Supplementary Cost: 2 Effects: An electrical technique that sends a surge of electricity through the body, causing mild pain through the nervous system. The purpose of this is to force the body to be aware, giving pain in order to "Re-start" the system. This is useful for preventing the body from falling unconsious, assisting one when disoriented, and aiding in concentration. This effect does not break genjutsus, though depending on the illusion may aide them in resisting it.
Name: Raikyuu [Lightning Ball] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Offensive Cost: 5 Effects: A technique in which the user projects their chakra by bouncing the energy between their hands, causing a resonating effect with their energy. By adding elemental control, the sphere will then take on a charge, sparking into existing and creating a ball of lightning. This sphere can then be thrown at an enemy, electrocuting anything it touches in a blast of energy.
Name: Raiton: Raisehou [Lightning Torrent Gun] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Defensive, Offensive Cost: 5 Effects: This technique is a close-range jutsu that consists of focusing electrified chakra to the palm of the user's hand, condensing it until the jutsu is utilized. Upon usage, the stored electricity will spray forward randomly, striking anything near the spray of lightning, deflecting projectiles, striking foes, and defending the user from earth-based techniques.
Name: Raiokami [Lightning Wolf] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Offensive, Defensive Cost: 12 Effects: A ninjutsu that calls forth a beast of thunder, it's body stemming from your hand and forming into a dire wolf. This creature, as long as the user is maintaining the chakra from the hand to the beast, will move to the user's will, springing forth at foes with it's charged fangs or acting a shield- whatever the situation requires. The Raiokami's body is easily disrupted, however, the user may reform its body by paying 1 more chakra for maintaining. Because it consists of lightning, the Raiokami is as fast as it.\ Doton: (Sub-Element)- Spoiler:
Name: Doton Dakuryuu jutsu [Mud Stream Technique] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Offensive Cost: 2 Effects: A basic earth move that moistens the soil in front of him, and then raises and shoots it at an opponent in the form of a sudden spray of mud. The jutsu is now a strong one, the mud doing little lasting damage, however it does serve to slow an opponent, the mud clinging to their body and disorienting their movement.
Name: Joushou Hashira [Rising Pillar[bb]][/b] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Defensive, Supplementary Cost: 2 Effects: A simple technique that costs the earth to rise, a pillar of stone that shoots forward. This can be used to create a barrier to impede an enemy's progress, defend against attacks, and even be created below shinobi to lift them above the battlefield. Genjutsu: - Spoiler:
none Taijutsu: Chisokuken: (Main Style) - Spoiler:
Name: Taren-Ken [Multi-Punch)] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: 2 Effects: The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Tadayō [Drift] Type: Taijutsu Sub-type: Defensive Rank: C Orientation: Defensive Cost: 5 Effects: The Shinobi, like with Kūtenryu, will draw chakra into their legs. This time, however, it will be released in short controlled bursts, enhancing their speed in order to weave back, forward, and side-to-side. This will allow the ninja to make their way through groups of foes, dodge as barrage of projectiles, and defend against simultaneous attacks. May be maintained for two chakra instead of one per turn. Requires Level III Speed and Agility.
Name: Kiwamaruiki [Extreme Acceleration] Type: Taijutsu Sub-type: Chisokuken Rank: B Orientation: Supplementary Cost: 12 Effects: This taijutsu breaks the limits of the user's speed, enhancing their reflexes and mobility to extremes. This high increase in their agility will allow them not only to run fast but beyond the point where normal perception may keep up with them, allowing the user to essentially surround the enemy, moving from place to place in a blink of an eye striking from any point. However, as grand as this technique is, it is also extremely tiring, requiring a three chakra maintaining cost instead of one point. Requires Level III Speed and Agility. Gouken: (Sub-style) - Spoiler:
Name: Senpū [Leaf Whirlwind] Type: Taijutsu Sub-type: Gōken Rank: D Orientation: Offensive Cost: 2 Effects: This user will spring forward at an opponent, rotating their body in mid-air to perform a round-house kick. This attack utilizes to momentum of gravity and spinning to give surprise their enemy with a powerful kick.
Name: Reppu [Violent Leaf Whirlwind)] Type: Taijutsu Sub-type: Gōken Rank: D Orientation: Defensive Cost: 2 Effects: A counterattack in which the ninja uses a low spinning kick on the ankles to make its enemy fall while they are running, using their momentum against their opponent.
Last edited by Rumiko on Sat Jun 26, 2010 7:02 pm; edited 6 times in total | |
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Rumiko Konoha Chūnin
Posts : 116 Join date : 2010-06-10 Age : 29 Location : Here, I guess.
| Subject: Re: Rumiko's Skills and Jutsu (Finished) Sat Jun 26, 2010 6:38 pm | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Rumiko's Skills and Jutsu (Finished) Sat Jun 26, 2010 6:46 pm | |
| Okay so far Wrong and i aint even gotten to your jutsu's yet KSP is fine you have too many abilities as a chuunin you are allowed 3+ whatever you get for free and i am counting 6 and at best you should have 4. when you get that straightened out let me know and i will come back to check.
Keep in mind with your current knowledge set up you are allowed 1 free level 1 combat ability and that is it you are paying for everything else | |
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Rumiko Konoha Chūnin
Posts : 116 Join date : 2010-06-10 Age : 29 Location : Here, I guess.
| Subject: Re: Rumiko's Skills and Jutsu (Finished) Sat Jun 26, 2010 6:54 pm | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Rumiko's Skills and Jutsu (Finished) Sat Jun 26, 2010 6:56 pm | |
| Nope you are still putting points into 4 when you are only allowed to assign them to 3, you may put a free thing into any allowed skill but you are only allowed 3 skills that you may put points into | |
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Rumiko Konoha Chūnin
Posts : 116 Join date : 2010-06-10 Age : 29 Location : Here, I guess.
| Subject: Re: Rumiko's Skills and Jutsu (Finished) Sat Jun 26, 2010 7:03 pm | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Rumiko's Skills and Jutsu (Finished) Sat Jun 26, 2010 7:05 pm | |
| okay approved sorry if i seemed like a jerk just trying to make this proper within the bounds of the rules. | |
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| Subject: Re: Rumiko's Skills and Jutsu (Finished) | |
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