Enkai Suna Genin
Posts : 23 Join date : 2009-10-11 Age : 33
| Subject: Enkai (new character) Mon Jun 21, 2010 3:54 pm | |
| Knowledge Level Ninjutsu Knowledge[/b] * Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). * Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice. Taijutsu Knowledge * Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style. * Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus. 8/8 KSP Ability Skills Agility and Speed * Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II. * Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. Weapon Specialist * Level I: The user is proficient in basic weaponry, allowing him to utilize light weapons such as the sword and bow. They are also more skilled in weapon-based jutsus. * Level II: Shinobi are now more potent in their weapon usage, allowing them to carry and wield two light weapons and fight with Medium Weapons. Strength and Power * Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II. 7/7 ASP ---------------------------------- Basic Ninjutsu - Spoiler:
:Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1+1 per post Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: 1 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
100-15= 85 jp Suiton - Spoiler:
Name: Kirigakure no Jutsu (Hidden Mist Technique) D Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Supplementary Cost: 2 Effects: A ninjutsu that disperses the user's chakra through the air to manipulate the water particles and alter their composition to produce a mist of varying thickness. Veiling an enemy's sight, this technique can be taken advantage of if used right, those who specialize in assassination and combat not based on sight best suited for battle in mist.
Name: Suiton: Tsuba-Kasui (Saliva Stream) Type: Ninjutsu Sub-type: Suiton Rank: D Orientation: Offensive Cost: 2 Effects: A water technique which enhances the saliva within a Shinobi's mouth, adding chakra to it to harden the individual droplets, and then using the chakra to launch them from their mouth at high speeds. Essentially, the user will be able to launch a spit bullet from their mouth at an opponent.
Name: Mizu Bunshin no Jutsu (Water Clone Technique) Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Supplementary Cost: 5 Effects: A jutsu that produces a copy of one's self by drawing water and shaping it into their own form. The user's chakra causes the body to solidify and take on the appearance of the creator, as well as any items they have. These clones are easily disrupted, any great impacts causing their structure to break down. They are, however, able to use jutsus, and may be manipulated from a distance. The jutsu's cost is it's base +2 chakra for each additional clone made after the first.
Name: Mizuame Nabara (Starch Syrup Capture Field) Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Supplementary Cost: 6 Effects: A water jutsu that carries special characteristics that cause the molecules to be adhesive. The user will release a stream of water from their mouth to create a pool of liquid, and whomever touches the water will be unable to move normally, any part of their body that makes contact with it becomes stuck to the surface of the water. Ninjas are able to escape this effect by using the water-walking technique, which cancels the jutsu's own chakra effect, but only if used before touching the liquid.
Name: Suirou no Jutsu (Water Prison Technique) Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Offensive Cost: 6 Effects: Trapping enemies within an orb of water, the Water Prision Technique is a useful move which when performed correctly can take an opponent out of the battlefield. An enemy will first move close to an enemy before summoning water which will surround an opponent, a sphere of liquid surrounding them before solidifying. This hardened ball will trap a foe within and prevent them from escaping. Because of it's small confines and lack of air within, breaking free is a difficult venture, with only more dramatic methods capable of working. The Suirou jutsu requires the user to maintain contact with the sphere of water, or it will break apart and free the user within.
85-65= 20 Chisokuken - Spoiler:
Name: Bōsekitade (Spinning Heavy Blow) Type: Sub-type: Rank: C Orientation: Offensive, Defensive Cost: 5 Effects: A technique in which the user will rotate their body at high speeds, releasing punches and kicks at anyone near them. Foes nearby will be caught off-guard by the sudden rotating blows, enhanced by the momentum caused by spinning. This technique is useful for facing groups.
20-15=5 | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Enkai (new character) Mon Jun 21, 2010 4:02 pm | |
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