Reita Ame Genin
Posts : 4 Join date : 2010-02-03
| Subject: Reita's Jutsu & Skills Sat Feb 06, 2010 3:40 pm | |
| Knowledge Skills- Spoiler:
Ninjutsu Knowledge Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
Taijutsu Knowledge Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style. Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus. Ability Skills- Spoiler:
Assassination Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins. Level II: The Ninja is learned in anatomy, capable of targeting the vitals of an enemy's body with precision, for incapacitation, or assassination. User is immune to Chakra Sensory level II and is 20% less likely to get caught in break ins.
Weapon Specialist Level I: The user is proficient in basic weaponry, allowing him to utilize light weapons such as the sword and bow. They are also more skilled in weapon-based jutsus. Level II: Shinobi are now more potent in their weapon usage, allowing them to carry and wield two light weapons and fight with Medium Weapons.
Speed and Agility Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II.
Basic Jutsu- Spoiler:
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: 1 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals. Elemental Ninjutsu- Spoiler:
Name: Shindosachi [Shock Touch] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Supplementary, Offensive Cost: 3 Effects: A technique which acts similarly how one can channel static electrcity through a person by merely contacting them, this move consists electrifying the user's chakra throughout the body and projecting it upon touching an opponent, sending a jolt of electricity through their body, painfully attacking via the nerves. This jutsu may be maintained.
Name: Raiton: Denryuu [Electrical Current] Type: Ninjutsu Sub-type: Raiton Rank: D Orientation: Offensive Cost: 3 Effects: Denryuu allows the user to focus their chakra to the tip of their fingers and release a beam of lightning, which will shoot forward to impale a target. Small and brittle, the technique is nonetheless useful for striking from a distance, and can be seen as a "Sniping" technique.
Name: Raikyuu [Lightning Ball] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Offensive Cost: 6 Effects: A technique in which the user projects their chakra by bouncing the energy between their hands, causing a resonating effect with their energy. By adding elemental control, the sphere will then take on a charge, sparking into existing and creating a ball of lightning. This sphere can then be thrown at an enemy, electrocuting anything it touches in a blast of energy.
Name: Raiton: Raisehou [Lightning Torrent Gun] Type: Ninjutsu Sub-type: Raiton Rank: C Orientation: Defensive, Offensive Cost: 8 Effects: This technique is a close-range jutsu that consists of focusing electrified chakra to the palm of the user's hand, condensing it until the jutsu is utilized. Upon usage, the stored electricity will spray forward randomly, striking anything near the spray of lightning, deflecting projectiles, striking foes, and defending the user from earth-based techniques. Taijutsu- Spoiler:
Kenjutsu
Name: Shunpo [Flash Step] Type: Taijutsu Sub-type: Senkouken Rank: D Orientation: Supplementary Cost: 4 Effects: The first principle of Senkouken is speed- Being able to act quickly and efficiently. Senkou's core move thus is a technique that allows the user to propel themselves forward by allowing for a sudden push of chakra to strike from their feet onto the ground, propelling themselves at a speed that their movements become a blur. Skilled user's may project themselves at a point where they are no longer seen, and may utilize multiple steps in their attack. Senkouken is not a maintainable technique. Requires Level I Speed and Agility.
Name: Danmaku [Barrage] Type: Taijutsu Sub-type: Senkouken Rank: D Orientation: Offensive, Defensive Cost: 4 Effects: The second principle of Senkouken is to cut. To slice through resistance, be it stone, steel, or flesh. The ability to perform efficiently through whatever they face. Danmaku allows one to energize their arms and allowing them to let out a barrage of slices, none particularly powerful but numerous. Being able to strike at an insane rate is key, as it will allow you to slip through a foe's defenses. This technique is tiring for the arms, however, as the chakra utilized tears at the muscles. Veterans strive to be able to perform simultaneous barrages. Requires Level One Speed and Agility.
Name: Batto [Draw] Type: Taijutsu Sub-type: Senkouken Rank: D Orientation: Defensive Cost: 5 Effects: The third principle of Senkouken. Act. To know when to fight, how to fight. Not merely reflex but accuracy is what is necessary for a swordsman. Batto focuses on that discipline. By storing chakra into the sheath of a sword via transferring it through the sword in a similar manner to Shunpo. When the Senkou user draws his blade it will be propelled by a sudden push of force from the chakra. With this method, he may cut forward at a strength greater then his other strikes. KSP Used: 8/ 8ASP Used: 7/ 7Jutsu Points Used: 90/ 100Jutsu Count:9/ 9E-Rank Jutsu Used: 2 D-Rank Jutsu Used: 4 C-Rank Jutsu Used: 2/ 4Primary Element: Raiton Taijutsu Style: Senkouken | |
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Reita Ame Genin
Posts : 4 Join date : 2010-02-03
| Subject: Re: Reita's Jutsu & Skills Sat Feb 20, 2010 9:49 am | |
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